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blinkvideo - research of video art, performance and multimedia installations.

For artists we provide a platform for extensive presentation of media works, gallerists get a direct contact to international professional audiences, collectors find a worldwide overview of contemporary trends in moving image, curators can do research via keywords and compilations, teachers use presentation opportunities for students and all professionals get password protected, extensive information about video works worldwide.

Nadja Verena Marcin - OPHELIA
Stadtgalerie in Saarbrücken, Germany. 2019

OPHELIA is an interdisciplinary performance that is presented in the Stadtgalerie Saarbrücken as a live action and subsequently as a video installation. It reflects the human-induced destruction of nature and creates references to art, literature and science. Dressed in "Ophelia's" dress and equipped with a diving device, Nadja Verena Marcin will climb into an aquarium and try under water to read the text "The Werld" by Daniil Kharms about human perception.
Image: © Nadja Verena Marcin

Igor Simić - WELTSCHMERZ 
at Galerie Beckers, Frankfurt

The exhibition WELTSCHMERZ shows new works by Serbian artist Igor Simic, which he created in connection with his iOS game Golf Club: Wasteland. For this game he and his award-winning gaming and film company Demagog Studio developed a whole world — a storyline with characters and various landscapes — in a post-apocalyptic scenario. The eerie atmosphere of the carefully crafted visual scenery is accompanied by slow paced, nostalgic, sometimes almost chilling music that evokes the feeling of longing for something lost.
Image: © Igor Simić

Fuzzy dark spot
Video art from Hamburg

The exhibition FUZZY DARK SPOT curated by the Hamburg-based video artist Wolfgang Oelze, at the Falckenberg Collection brings together 56 video works by over 30 mostly Hamburg-based artists ranging from the 1970s to the present day, featuring historical and contemporary productions in both thematic and monographic groups.
image: © Stefan Panhans

REFRACTED REALITIES at VIDEONALE.17

In optics, “refraction” refers to the bending of a beam of light, a change in direction which occurs at the moment when it passes from one medium to another. Through refraction, the light wave alters course, changing the way we perceive the objects it illuminates in the process. This optical deviation requires us to repeatedly correct our gaze, comparing the beginning and end points of our perception with reality, and bringing the object we see clearly into focus. In its figurative sense, refraction refers to a critical reflection on the means and channels of visualization, and by extension the possibility of a rearticulation of our view of things – how they are, were, or apparently always have been.
Image: © Sohrab Hura

Featured videos

Critics’ Pick: Vienna by Nicole Büsing + Heiko Klaas

The group show “Antarctica. An Exhibition on Alienation” was presented in Vienna during the past winter season. Departing from a note written by the Italian cult director Michelangelo Antonioni referring to a potential glacier melting in the Antarctica and a hint to a film, the two curators from the Kunsthalle Wien, Vanessa Joan Müller and Nicolaus Schafhausen, conceived an exhibition on the topic of alienation and contemporary art. The focus was on the latest contemporary photography and video art by the younger generation of artists.
Image: © Isabella Fürnkäs

Expanding Bauhaus.
New Reflections on the Bauhaus Movement in Time-Based Media Art
/ Goethe Institute Netherlands

A screening series selected by Elke Kania (Cologne), Julia Sökeland (Hamburg) and Ludwig Seyfarth (Berlin)

With its combination of various arts such as painting, photography film, architecture, fashion, product and interior design and textile art, the Bauhaus is still considered the epitome of a technologically advanced modernity. Last but not least, the attempt to create the whole society aesthetically, inspired many artists worldwide.
Image: © Adnan Softic

Johan Grimonprez

Johan Grimonprez’s critically acclaimed work dances on the borders of practice and theory, art and cinema, documentary and fiction, demanding a double take on the part of the viewer. Informed by an archeology of present-day media, his work seeks out the tension between the intimate and the bigger picture of globalization. It questions our contemporary sublime, one framed by a fear industry that has infected political and social dialogue. By suggesting new narratives through which to tell a story, his work emphasizes a multiplicity of realities.
image: © Johan Griminprez

Christoph Faulhaber: Revolution & Architecture

With "Revolution & Architecture" Christoph Faulhaber (* 1972 in Osnabrück, lives in Hamburg) conceives, builds, designs and opens a whole series of very different rooms in the Kunsthalle Osnabrück. In order to discover the revolutionary aspect of these "architectures", one has to look at the social implications of interior design in general. In the forum the visitor then enters Faulhaber's cinematic autobiography "Every Picture is an Empty Picture" as in the eye of the cyclone: The work is split into 15 individual films and surrounds the visitor in a circle.
Image: © Christoph Faulhaber

Stiftung imai – inter media art institute

The Düsseldorf based foundation imai – inter media art institute was founded in 2006 in order to establish an institution in Germany dedicated to the distribution and preservation of media art and associated activities.
Image: © Marcel Odenbach

Our Partners

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blinkvideo is a website for the research of video art. Founders: Julia Sökeland, Anita Beckers. blinkvideo ist eine Plattform zur Recherche nach Videokunst

Anita Beckers Gallery

Contact

Anita Beckers Gallery
Anita Beckers
Braubachstraße 9
60311 Frankfurt am Main
Germany

+49 69 73900967

info@galerie-beckers.de
www.galerie-beckers.de



Victor Alimpiew

Marie José Arjona

Daniel Beerstecher

Eike Berg

Janet Biggs

Stefan Constantinescu

Analívia Cordeiro

Jonas Englert

Peter Weibel and Valie Export

Kota Ezawa

Dennis Feser

Kate Gilmore

Niklas Goldbach

Philippe Grammaticopoulos

Tamara Grcic

Johan Grimonprez

Severine Hubard

Luzia Hürzeler

William Lamson

Clare Langan

Maik und Dirk Löbbert

Bjørn Melhus

Laurent Mignonneau & Christa Sommerer

Yves Netzhammer

Die Gegenwart sucht ihren Mund in der Spiegelung der Suppe, 2014
formal conscience, 2013
Peripheries of bodies, 2012
Dialogical Abrasion, 2011
Das Reservat der Nachteile, 2010
Dialogical Abrasion, 2010
Adressen unmöglicher Orte, 2009
Adresses of impossible places, 2009
The alleged wind loads, 2009
Furniture of Proportions, 2008
Furniture of proportions, 2008
The subjectivization of repetition, project A, 2007
The subjectivization of repetition, project A, 2007
The subjectivization of repetition, project A, 2007
The subjectivization of repetition, project B, 2007
The subjectivization of repetition, project B, 2007
Nesting Places for Touching, 2006
The imprecise bodies, 2006
The arrangement of two opposites . . ., 2005
The arrangement of two opposites . . ., 2005
Wall drawing with four video stories, 2005
Sweet wind in ones face, 2004
Alles Sichtbare gleicht sich, 2003
Am Horizont können wir unsere Sinne ablesen, 2003
Das Gefühl präziser Haltlosigkeit . . ., 2003
Die Faltenlinie einer Gestalt, . . ., 2003
Die Möglichkeit nicht mehr haben . . ., 2003
Die Zeit bis eine Form entsteht, . . ., 2003
May all creatures have a good time, 2003
Produktionsgeräusche, . ., 2003
The world is bigger in summer, 2003
Wir gehören unseren Organen . . ., 2003
Alte Narben um frische Verletzungen, 2002
The reversed armory, 2002
Training zur Verschnellerung . . ., 2001
Grosse Spiegel werden verloren . . ., 2000
Übungen machen Meister, . . ., 2000
Junge Äste ahmen alte Geweihe nach . . ., 1999
Wenn man etwas gegen seine Eigenschaften benützt . . ., 1999

+
About the Artist

Julia Oschatz

Johanna Reich

Julia Charlotte Richter

Anke Röhrscheid

Jack + Leigh Ruby

Burkhard Schittny

Igor Simić

Federico Solmi

Annegret Soltau

Stacey Steers

Suara Welitoff

Zhenchen Liu

Anita Beckers Gallery

Laurent Mignonneau & Christa Sommerer
Interactive Plant Growing

Artist Laurent Mignonneau & Christa Sommerer
Year 1992
Duration 3:17 min
Technical info interactive computer installation
Contact
Anita Beckers Gallery
Anita Beckers
Braubachstraße 9
60311 Frankfurt am Main
Germany

Phone: +49 69 73900967
E-Mail: info@galerie-beckers.de

About the video

"Interactive Plant Growing" is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a computer. These modifications of predefined "artificially living plant organisms" are mainly based on the principle of development and evolution in time. The artificial growing of program - based plants is an expression of the desire to discover the principle of life, which is always defined by the transformations and morphogenesis of certain organisms.

Interaction Human - Plant :

By touching real plants or moving their hands towards them human viewers can influence and control in real time the virtual growth of 25 and more program - based plants, which are simultaneously displayed on a video screen in front of the viewers. By producing a sensitive interaction with the real plants, the viewers too become part of the installation. They decide how this interaction is translated to the screen and how growth takes place on the screen.

The various distance modulations of the viewer´s hands directly effect the appearance of the virtual plants, as they are ferns, mosses, trees, vines and a cleaning plant ("killer plant").

By sending different data values to the interface (which connects the plants and the growing program), the appearance of the virtual plants can be modified and varied . The viewers can control the size of the virtual plants, direct the rotation, modify the appearance, change the colours and control new positions for the same type of plant.

Each virtual plant species has at least 6 different variations, but generally there are more possibilities than just 25 variations of 5 plants, since the size, colour and translation can be modified for each single plant as well.

All variations ultimately depend on the viewers sensibility to find the different levels of approximation distances, as they are responsible for the different events in growing.

Since it takes some time for the viewer to discover the different levels for modulating and building the virtual plants, he will develop a higher sensitivity and awareness for real plants.

©1992, Christa Sommerer & Laurent Mignonneau

Laurent Mignonneau & Christa Sommerer - Interactive Plant Growing
Interactive Plant Growing is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a computer. These modifications of predefined artificially living plant organisms are mainly based on the principle of development and evolution in time. The artificial growing of program - based plants is an expression of the desire to discover the principle of life, which is always defined by the transformations and morphogenesis of certain organisms.Interaction Human - Plant :By touching real plants or moving their hands towards them human viewers can influence and control in real time the virtual growth of 25 and more program - based plants, which are simultaneously displayed on a video screen in front of the viewers. By producing a sensitive interaction with the real plants, the viewers too become part of the installation. They decide how this interaction is translated to the screen and how growth takes place on the screen.The various distance modulations of the viewer´s hands directly effect the appearance of the virtual plants, as they are ferns, mosses, trees, vines and a cleaning plant (killer plant).By sending different data values to the interface (which connects the plants and the growing program), the appearance of the virtual plants can be modified and varied . The viewers can control the size of the virtual plants, direct the rotation, modify the appearance, change the colours and control new positions for the same type of plant.Each virtual plant species has at least 6 different variations, but generally there are more possibilities than just 25 variations of 5 plants, since the size, colour and translation can be modified for each single plant as well.All variations ultimately depend on the viewers sensibility to find the different levels of approximation distances, as they are responsible for the different events in growing.Since it takes some time for the viewer to discover the different levels for modulating and building the virtual plants, he will develop a higher sensitivity and awareness for real plants.©1992, Christa Sommerer & Laurent Mignonneau

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